Devlog Intro

Greetings World! I thought it would be a good idea to start documenting some of my inner narrative that I have had over the years during game development projects. I am at the stage where I am focusing most of my spare development time on my main indie development project, Soul Invictus. Solo development is a fairly lonely occupation and I think starting to jot down thoughts and feelings will give me extra perspective on the game’s direction whilst maybe engaging or helping others in similar positions to myself.

In this blog I aim to semi-regularly discuss some of the conundrums I have faced, and the design decisions I have made to solve them, in the process of producing my game. I will try and walk the line of providing enough detail for it to be meaningful but not oversharing on all the little design peculiarities that my burgeoning magnum opus has under the hood.

I am sure there are hundreds of these blogs out there in the aether so I would just ask that if you like a post, pop a comment, but if you don’t like what I have to say, please be constructive. I am learning as I go so any constructive feedback is much appreciated.


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