Devlog

  • “Why stand on a silent platform?… Part 1” My dabbling in the build system was a deviation from the roadmap. As a result its Q1 2024 and strayed far away from keeping on point with developing the essential game loop. So following the chorus of the song referenced… Read more

  • I’ve always found base building a fun mechanic in any game. To my nerdy (dis)credit, I would sometimes map out rough Caesar and Theme Park layouts on graph paper as a better use of my time than doing maths homework as a kid. I think building an efficient,… Read more

  • I have just jotted down the conceptual roadmap for the pre-alpha version of my game Soul Invictus. If you are interested in seeing how development is progressing and what is coming up, you can find it here: https://tojoh.dev/roadmap/ It is too ambitious, as expected, and I will definitely… Read more

  • Introduction A feature I wanted to put in place early on was a fully fledged RPG-like dialogue system. I felt that although Soul Invictus is based on some of the basic survival game principles, I didn’t want it to cultivate the feel of a lonely survivor who has… Read more

  • Week 2 of development videos and my fourth video talking about combat and the dialogue system is now up and running. Please subscribe and comment any constructive feedback. Read more

  • Week 1 of working on development videos and my third video outlining the crafting system and a bit about weapons is now online. Please subscribe and comment any constructive feedback. Read more

  • Week 1 of working on development videos and my second video talking about Quests and the basic control systems is now online. Please subscribe and comment any constructive feedback. Read more

  • Week 1 of working on development videos and my first video as an intro and talking about the game menus is now live on YouTube! Please subscribe and comment any constructive feedback. Read more

  • Hand in hand with things to look out for in working with Unity, are things that I have noticed from being a Software Developer and Engineering Manager in my career, hobbies and day to day life. Below is a compiled list of some of the key philosophies I… Read more

  • I was recently prompted to make a list of things I had learned from using Unity and what pitfalls I had come across. I thought it was a good topic for a Devlog post that may be useful for other solo developers starting out, so I have written… Read more