Soul Invictus Roadmap

I have just jotted down the conceptual roadmap for the pre-alpha version of my game Soul Invictus. If you are interested in seeing how development is progressing and what is coming up, you can find it here: https://tojoh.dev/roadmap/

It is too ambitious, as expected, and I will definitely miss some dates (see 0.0.7!) but it is a line in the sand to work towards and should keep me a bit more on the straight and narrow in terms of build cadence. The rule of thumb should be regular and often, and if things aren’t ready for the build, include them in the next release rather than delaying.

The roadmap stops abruptly in Q1 2025 with the production of a demo build, which may well coincide with a Steam Next fest. That said who knows where we will be in a years time. I am looking forward to finding out!


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